About
Architecture shapes our world. But while it is most often described using plans, words and photos, these are woefully inadequate in experiential terms.
We think that the best way to experience architecture is to see it in person, but distance, cost, and access make it impossible for everyone to see everything the architectural world offers. Until now.
Team
William Hall
william@museumofspace.org
William studied graphic design at Central Saint Martins in London, establishing his own studio shortly afterwards. He quickly built a reputation for challenging and refined identity and book design.
William’s work spans five continents, and his clients include the architect, John Pawson, Tate, Yale, MoMA, Calvin Klein, elBulli restaurant and the choreographer Wayne McGregor.
From 2010 to 2012 he was Design Director at Phaidon, the preeminent art and design publisher. He subsequently conceived, designed, and wrote four architectural books for Phaidon: Concrete, Brick, Wood and Stone. Sir Nicholas Serota described them as ‘a landmark in publishing’.
Jack Byron
jack@museumofspace.org
Jack has over two decades of experience in the built environment working for renowned architects and design-focused developers including Sir Norman Foster, Philippe Starck, Dame Zaha Hadid and Spink Partners, a specialist UHNW residential architect and developer, where he served as a director of development for eight years.
Jack studied at University College London, where he earned a Bachelor of Laws degree (LLB Hons), and at UCL’s Bartlett School of Architecture where he obtained his Master’s (MSc.) in Real Estate Development, Urban Planning & Architectural History.
Jack is principal of Suprstructur, an architecturally-focused real estate development consultancy and owner’s representative based in San Francisco.
Paul Beddoe-Stephens
paul@museumofspace.org
Paul studied at Columbia and Harvard Business School and is a multi-Emmy-nominated digital and creative executive with over 25 years experience in tech and media.
He created and lead the VR Content Partnerships team at Facebook, and oversaw content teams working on AI, VR/AR, and video at Instagram and Meta. Prior to that he lead digital teams at Comedy Central, Anthony Bourdain and Hearst Media.
Paul has extensive experience in content, product strategy and business development, and a proven track record in leadership, operations and execution.
Contact
Sheats Goldstein Residence by John Lautner, photographed by Adam Rouse.